A solo descent. You pilot a salvage submarine into a sea that should not exist, retrieving the dead from pressurized graves. Procedural fog. No map. No quicksave. The lung breathes back.
The lung is what they called the salvage rig — a one-man submersible designed for fluid breathing at depth. Its pilots came back changed. Some came back wrong. Some came back as something else.
Every dive is procedurally seeded. Every wreck is real. Every body has a name in the manifest you printed before you left.
| PLATFORM | Windows 10/11, Linux (native) |
| INPUT | Keyboard + Mouse (controller supported) |
| CPU | x86-64, 4 cores @ 2.8GHz+ |
| GPU | DX11 / Vulkan, 4GB VRAM |
| RAM | 8 GB minimum, 16 GB recommended |
| DISC | 22 GB free space |
| NETWORK | None required |
| LANGUAGES | EN, JA, DE, FR, PT-BR, ES, RU, KR, ZH-S |
"A horror game with the patience of a mortician. It does not flinch."— DEAD AIR
"Every dive feels like a debt being settled."— SUBMERGE QUARTERLY
"MURK keeps publishing the games no one else has the stomach for."— BLACK BOX REVIEW
Three operators in a converted machine shop. Detroit, MI. Previous: GRAVE/SHIFT (MK-001). Currently in pre-production on a third title.
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