INDEX  /  CATALOG  /  MK-▮▮▮ · [CONTRACT/▮▮▮]
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FIG. ▮▮/A — KEY ART · [CONTRACT/▮▮▮] SEALED ●
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FRAG/03
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CAT. MK-▮▮▮
M 17+

[CONTRACT/▮▮▮]

MURK INTERNAL·2026·WIN

An immersive sim about a salaryman whose night shift never ends. The corporate tower has too many floors. The cleaners do not look up. The job has weight.

IMMERSIVE SIMFIRST PERSONCORPORATENON-LINEAR
DOSSIER SEALED

No release date. No platform splits. No pre-orders. When the dossier opens, the people on this list see it first.

No marketing. One email when the seal breaks.
stock --query MK-▮▮▮
[OK] dossier: sealed
[OK] waitlist: open
[!] no release window committed
SECTION A · FRAGMENT

THE PITCH.

SECTION B · WHAT WE WILL SAY
    SECTION C · WHAT WE WON'T
    • Title — the working name is a placeholder. The real title ships when it's ready.
    • Release window — we don't trade in release dates we can't meet.
    • Story specifics — the premise is a fragment. The rest is for after you play.
    • Roadmaps, scope sheets, milestone slides — internal only.
    • Screenshots from work-in-progress builds — for the playtest waitlist, not the catalog.
    SECTION D · DISPATCH
    — FROM THE BUILD LOG
    — DESIGN DOC, REDACTED
    FIG. Z — MURK INTERNAL · TOKYO
    DEVELOPER

    MURK INTERNAL

    MURK's first-party studio. Tokyo HQ, Detroit office. Currently shipping two projects under sealed dossier — this one and the other one. Both intended to ruin a quiet weekend.

    READ THE MANIFESTO ↗
    SECTION E · ALSO IN DEVELOPMENT

    THE OTHER ONE.

    FULL CATALOG ↗