We’re open to submissions year-round. No agents required. No NDA needed for first contact. We read everything. We respond to most of it — even the nos.
FIG. PT/01 · INTAKE DESK · MURK HQ
SUBS OPEN
No hidden clauses. No 50-page contracts. No transfer of IP. Here’s what we offer signed devs — same terms for everyone.
70% of net revenue to the dev, 30% to MURK. Net = after platform fees, refunds, chargebacks. No marketing recoupment games.
The studio keeps the IP. Always. We license to publish; we never own. If we part ways, you walk with your game.
Under twelve pages. No legalese padding. A lawyer can scan it over coffee. So can you. We’ll cover yours if you don’t have one yet.
We sign for PC. No console exclusivity, no streaming-only, no mobile port mandate. Console later, on your terms.
Either a build or a written pitch. Both is better. Don’t send us a 60-page design document. We won’t read it. We’ll read three pages well.
Game name, one-line hook, genre, platform, team, timeline, ask. PDF.
Or a 30s capture clip. Show the actual game, not a renderer mockup.
Steam unlisted key, itch download, or installable. 10–30 min loop is plenty.
Fill the intake form — it lands straight on the publishing desk. Prefer email? Write aiko@murk.pub, subject [PITCH] <Game> — <Genre>.