SECTION 07 · SUBMISSION INTAKE

PITCH.US

We’re open to submissions year-round. No agents required. No NDA needed for first contact. We read everything. We respond to most of it — even the nos.

FORM-PT/0001 REV.0 OPEN
FIG. PT/01 · INTAKE DESK · MURK HQ SUBS OPEN
SECTION A · TERMS

THE DEAL.

No hidden clauses. No 50-page contracts. No transfer of IP. Here’s what we offer signed devs — same terms for everyone.

70/30
DEVELOPER FAVOURED

70% of net revenue to the dev, 30% to MURK. Net = after platform fees, refunds, chargebacks. No marketing recoupment games.

100%
IP RETAINED

The studio keeps the IP. Always. We license to publish; we never own. If we part ways, you walk with your game.

<12pp
PLAIN-ENGLISH CONTRACT

Under twelve pages. No legalese padding. A lawyer can scan it over coffee. So can you. We’ll cover yours if you don’t have one yet.

PC
ONE PLATFORM

We sign for PC. No console exclusivity, no streaming-only, no mobile port mandate. Console later, on your terms.

SECTION B · WHAT WE SIGN

YES, MAYBE, SEND IT.

  • Hardcore PC titles — commitment to a system, a tone, the player’s time.
  • Genres we’re leaning into: survival, extraction, dungeon, sim, immersive sim.
  • Work that bites — grief, fear, dying things, machines that fail you.
  • Vertical slice strongly preferred but not required.
  • Solo devs, small teams, second projects, “quitting my day job” pitches.
SECTION C · WHAT WE PASS ON

NO, NOT NOW, SORRY.

  • F2P / mobile-first / gacha / live-service-by-default.
  • Anything dressed in irony to avoid taking a swing.
  • Blockchain integration. NFT drops. Web3. Token-gated anything.
  • Cosy clones. Reference-stack pitches. “Hades but as a __”.
  • Pitches without a playable build OR a written 1-pager + screenshots.
SECTION D · INTAKE FORMAT

WHAT TO SEND.

Either a build or a written pitch. Both is better. Don’t send us a 60-page design document. We won’t read it. We’ll read three pages well.

REQUIRED

1-PAGER

Game name, one-line hook, genre, platform, team, timeline, ask. PDF.

REQUIRED

2 SCREENSHOTS

Or a 30s capture clip. Show the actual game, not a renderer mockup.

STRONGLY PREFERRED

PLAYABLE BUILD

Steam unlisted key, itch download, or installable. 10–30 min loop is plenty.

cat /etc/murk/pitch.txt
// what happens after you hit send
  • › first reply within 10 business days.
  • › if we’re interested: a 30-min video call within 2 weeks.
  • › if we’re passing: a real reason, not “not a fit”.
  • › we don’t share pitches outside the publishing team.
  • › we don’t lift mechanics. We sign the team or we don’t.
SUBMIT
SEND IT.
WE’RE READING.

Fill the intake form — it lands straight on the publishing desk. Prefer email? Write aiko@murk.pub, subject [PITCH] <Game> — <Genre>.

READ THE MANIFESTO

First reply within 10 business days. We don’t share pitches outside the publishing team.